Blender 2.8 Game Vehicle Creation
- Description
- Curriculum
- FAQ
- Reviews
Welcome to Blender 2.8 Game Vehicle Creation! In this course you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. You will learn:
-
Blender 2.8 Modeling Tools and Modifiers
-
UV Mapping a Complex 3D Model in Blender 2.8
-
Creating a Color ID Map
-
Exporting FBX files from Blender
-
Texturing in Substance Painter
-
Baking a Normal Map in Substance Painter
-
Configuring a Vehicle in Unity
We will begin by modeling an Oshkosh-M All-Terrain Vehicle. Weāll go over the modeling tools and techniques that youāll need to create a low-poly vehicle in Blender 2.8. We will UV map all the parts of the vehicle, and youāll learn how to combine all the pieces into an efficient, unified UV map.
From here we will export the model out of Blender and into Substance Painter. We will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, we will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls.
If youāre interested in creating and setting up game vehicles, and are looking for a comprehensive course to take you through every step of the process, then join me for Blender 2.8 Game Vehicle Creation.
-
63Beginning the Rear View Mirrors
-
64Continuing the Rear View Mirror
-
65Finishing the Rear View Mirrors
-
66Adding the Door Hinges
-
67Beginning the Antenna Supports
-
68Finishing the Antennae Supports
-
69Modeling the Door Handles
-
70Creating the Front Light Platforms
-
71Modeling the Light Fixture
-
72Finishing the Lights and Starting the Fender
-
73Finishing the Modeling
Social Network