Blender 2.8 Game Character Creation
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- Curriculum
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In this course weāll create a game character using Blender 2.8, and we’ll export it to Unity and configure it so we can control it in the game engine.
Throughout the course, you will learn:
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3D Modeling in Blender 2.8
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UVĀ Mapping
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Texturing and Sculpting
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Baking a Normal Map
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Rigging a Character in Blender 2.8
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Animating a 2D Face with Grease Pencil
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Creating Animation Cycles for a Video Game
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Exporting a Character and Animations from Blender 2.8 to Unity
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Creating a C# Script in Unity to Control a Game Character
Beginning with the modeling, weāll use Blender 2.8 to build all the individual pieces of a Lego character. And then youāll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blenderās texture painting tools to create the clothes of the character, and weāll use the sculpt tools to create the high res details of the hair. Youāll then learn how to bake a normal map in Blender and apply the textures to the character model.
Next, weāll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. Youāll learn how to create a Foot Roll Rig and how to use Blender 2.8ās new process for creating Custom Shapes to control the character.
Once the rig is done, Iāll show you a cool technique, using Blender 2.8ās new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the characterās Idle, Run, and Jump animations, ready to be used in a game engine.
You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unityās Humanoid Rig system.
Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.
If youāve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.
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20Beginning the Rig
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21Creating the Arm and Leg Bones
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22Adjusting Roll and Mirroring
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23Binding the Character to the Rig
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24Weight Painting the Character
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25Adjusting and Testing Weights
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26Setting Up IK Legs
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27Creating the Foot Roll Bones
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28Foot Roll Parenting and Constraints
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29Setting Up the Toe and Knee Controls
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30Finishing the Weight Painting
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31Beginning the Control Object Bones
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32Finishing the Control Object Bones
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33Mirroring and Parenting Control Bones
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34Placing the Custom Shapes
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35Finishing the Rig
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36Setting Up for Animation
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37Finishing the Interface Set-up
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38Drawing the 2D Face
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39Creating the Idle Animation
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40Animating the Head Turns and Blinks
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41Rendering and Testing the 2D Animation
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42Starting the Run Animation Cycle
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43Continuing the Run Animation
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44Finishing the Run Cycle
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45Creating the Jump Animation
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46Animating the Face for the Jump
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