3.95 out of 5
3.95
65 reviews on Udemy

Building an Architectural Walkthrough Using Unity

Walk around in your own architectural design with the Unity Game Authoring system
Instructor:
Packt Publishing
492 students enrolled
English [Auto]
Export CAD and BIM models into a format that Unity can use
Optimize the geometry and import settings for clean and reliable results
Adjust the materials to add bump maps and transparent or reflective effects
Add a Sun light with shadows and ensure even lighting
Improve interior lighting with additional lights
Bake the lighting onto the model with Lightmapping
Add a character to freely walk around your model
Use animations to apply interactive features such as opening doors
Build a complete standalone application that can be shared online
Gain control over your model with Unity scripts

Starting from 3D models in common architectural software, we will discuss the workflow to load the models into Unity and even incorporate model changes. The building model will be refined, with better materials and lighting, so it looks attractive to the visitor. With a few basic scripts, we add the necessary interactivity and finally export it into an application you can share.

This video tutorial shows an efficient and easy approach to apply an architectural 3D model into your project for quick and reliable results.

About the Author

Stefan Boeykens is an architect-engineer from Leuven (Belgium). After graduation, he was involved in architectural practice for about 4 years, before returning to the KU Leuven for his PhD in 2007 on the integration of Building Information Modeling (BIM) in the design process. He worked on a variety of research and education projects, ranging from CAD and BIM to metadata for architectural archives and cost simulations. His main research interests are BIM, 3D modeling and visualization, digital historical reconstruction, parametric design, programming, and interoperability between a variety of software tools, with a special focus on openBIM.

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3 hours on-demand video
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