4.52 out of 5
4.52
1018 reviews on Udemy

Blender Character Creator

Model, Sculpt, Texture, Rig & Animate A Video Game Character. Created in Blender 2.83
Instructor:
GameDev.tv Team
12,609 students enrolled
English [Auto-generated] More
Create a character from start to finish using Blender.
Block out the basic shape of your character using a standard box modelling approach.
Use the sculpt tools to shape the broad level details of your character.
Use the sculpt tools to add fine details to your character.
Texture paint your character to give it colour and details.
Rig (add bones) to your character so that it can be animated.
Animate your character.
Add your character into the Unity game engine if you choose to do so.

Take your first steps to becoming a 3D character artist – learn everything from modelling to painting to animating the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students.

This course has been created using Blender 2.83 and is compatible with newer versions of Blender.

Whether you’re a beginner or more advanced, the experienced instructors will take you through every step of the process, ensuring that you aren’t just “copy and pasting” what you see, but learning the tools and developing your own creative process as you go.

For each concept taught this course includes a relevant challenge for you to implement yourself. You can follow along with the Ogre model used in the course, or create your own character using reference material or your own sketches.

The course will show you how to create a highly detailed, great looking character for your portfolio as well as turning that same character into an asset ready to be implemented into a video game engine.

The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each model you build, you will follow this process…

  • Be challenged to build the entire model yourself.

  • Be shown step-by-step how to build it.

  • Apply your knowledge regularly.

  • Encouraged and supported throughout your journey

You will get full lifetime access for a single one-off fee. If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to truly bring your assets to life. If you’re a coder, we’ll teach you modelling and design principles.

All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands of other students.

Dive in now, you won’t be disappointed!

Introduction & Setup

1
Welcome To The Course

In this video (objectives)…

  1. Greetings and welcome. In this first section we are going to cover basic block modelling to make a very basic character.

2
Download & Install Blender

In this video (objectives)…

  1. We'll be using Blender 2.83 in this course. We'll learn how to download an experimental version or regular version of Blender and get started with the software.

3
Blender Interface Introduction

In this video (objectives)…

  1. A quick introduction to the Blender interface and main windows. We'll add some meshes to the scene and move, scale and rotate them.

4
Introduction To Edit Mode

In this video (objectives)…

  1. Edit mode gives us access to moving the vertices, edges and faces of our creations. We'll block out a simple character with head, torso, hips, arms and legs and use edit mode to give it some shape.

5
Using Loop Cuts

In this video (objectives)…

  1. Loop cuts are a great way to slowly build up detail and shape. We add curves and roundness to the arms and legs of our character.

6
Mirror Modifier
7
Extrude

In this video (objectives)…

  1. Using the extrude tool to create new geometry. In this case we are making the hands for the character and tidying up some other parts of the model

8
Shader Editor

In this video (objectives)…

  1. Using the shader editor to create materials for our objects. Colouring our model.

9
Community & Resources

In this video (objectives)…

  1. How to get access to the resources we use in this course, how to ask questions, how to share work and how to connect with the community.

Blocking Out

1
Section Intro - Blocking Out

In this video (objectives)…

  1. Rick and Grant introduce this section

2
Reference & Background Images

In this video (objectives)…

  1. Where to find good quality reference images and how to set them up with Pureref

3
Importing Background Images

In this video (objectives)…

  1. Importing background images and placing them into the correct position. Using the outliner to organize our scene.

4
Blocking out the shape

In this video (objectives)…

  1. Using basic cubes to block out the characters initial shape.

5
Subdivision Surface Modifier

In this video (objectives)…

  1. using the subsurf modifier to make our character ready for sculpting.

6
Sculpting the Blocks

In this video (objectives)…

  1. Sculpt our blocks into the characters shape by using the grab brush and symmetry tools.

7
Dyntopo Sculpting

In this video (objectives)…

  1. Learning to use Dyntopo sculpt mode to add polygons whilst sculpting.

8
Dyntopo Sculpting - Body 1

In this video (objectives)…

  1. Learning to use a few different brushes to add the first level of detail to your character

9
Dyntopo Sculpting Body 2

In this video (objectives)…

  1. continue developing out character learning about some new brushes like the crease brush

10
Sculpting the Head

In this video (objectives)…

  1. Now moving onto the head we sculpt with a bit more detail and learn how to combine the brushes more

11
Combining Objects

In this video (objectives)…

  1. Learn how to combine your objects in 2 ways using Remesh and Bool Tools

12
Instructor Hangout#1

Detailed Sculpting

1
Section Intro - Detailed Sculpting

In this video (objectives)…

  1. Rick and Grant introduce this section which is all about adding details with our sculpting

2
Mid Level Details - Body

In this video (objectives)…

  1. Increase you knowledge and improve your skills in sculpting techniques along with sculpting the body of the orc.

3
Mid Level Details - Head

In this video (objectives)…

  1. Learning and developing our skills with sculpting making a mid level detailed head

4
Mid Level Details - Horns

In this video (objectives)…

  1. Learning to add teeth and horns to your characters using sculpting and subdivision surface modelling.

5
Using Alphas

In this video (objectives)…

  1. Learning to use images as brushes to sculpt in interesting and strange skin details

6
Fine Details

In this video (objectives)…

  1. Using the sculpting tools we have already learnt we will be sculpting the fine details of the character

7
Clothing & Armour - Belt

In this video (objectives)…

  1. Using new modifier shrink wrap and solidify we can create basic clothing and armour

8
Clothing & Armour - Loin Cloth

In this video (objectives)…

  1. Improving our box modelling skills by creating the loin cloth for the character. Then using the Shrinkwrap modifier to give it some bulk

9
Clothing & Armour - Buckle

In this video (objectives)…

  1. Using basic box modelling with a single vertex to start with. we make the belt buckle.

10
Clothing & Armour - Shackle

In this video (objectives)…

  1. Using the shrink wrap modifier again we make a shackle for the character

11
Clothing & Armour - Sculpting 1

In this video (objectives)…

  1. Sculpting the loin cloth and belt using the multiresolution modifier without losing the base level detail

12
Clothing & Armour - Sculpting 2

In this video (objectives)…

  1. Sculpting the shackle and buckle using the multiresolution modifier without losing the base level detail

13
Instructor Hangout - Detailed Sculpting

In this video (objectives)…

  1. Grant and Rick discuss the detailed sculpting section including how to get better at understanding anatomy and how to create separate items such as armour

Retopology

1
Section Intro - Retopology

In this video (objectives)…

  1. Rick and Grant introduce this section which is all about retopology

2
Understanding Retopology

In this video (objectives)…

  1. Develop an understanding for what retopology is and why it is important in the 3D artists workflow

3
Manual Retopology Demonstration

In this video (objectives)…

  1. The demonstration shows the complexities of manual retopology to give you an understanding of the techniques that are involved and some idea around topology flow

4
Automatic Retopology

In this video (objectives)…

  1. Learning how to automatically retopologize our character with the remesh options in Blender

5
Automatic Retopology 2

In this video (objectives)…

  1. We learn how to tidy up the retopolgy we have done using the shrink wrap modifier and snapping tools

6
Automatic Retopology 3 - Tidy Up

In this video (objectives)…

  1. We work on any shading glitches using the smooth vertex tools and the knife tool

7
Retopology - Small Items

In this video (objectives)…

  1. Tidying up the retopology for the face using the knife tool and making adjustments

8
Retopology - Decimate

In this video (objectives)…

  1. Using the decimate modifier to really quickly retopologise objects

9
Instructor Hangout - Retopology

In this video (objectives)…

  1. Grant and Rick discuss some of the trickier aspects of Retopology and answer some questions which have come up in the community

UV Unwrapping

1
Section Intro - Unwrapping

In this video (objectives)…

  1. Rick and Grant introduce this section which is all about UV Unwrapping

2
Understanding UV Unwrapping

In this video (objectives)…

  1. Create a shipping container by matching up the texture to the uvs of a box

3
Marking Seams

In this video (objectives)…

  1. Start to unwrap our character by marking seams and unwrapping the belt and horn

4
Marking Seams 2

In this video (objectives)…

  1. Completing the unwrapping process on the small items of the character

5
Unwrapping The Body

In this video (objectives)…

  1. Unwrapping the orcs body with minimal stretching ready for texturing

6
Repair Stretching Problems

In this video (objectives)…

  1. Using the stretch view in the UV image editor to check for any shading errors and triangulating our characters mesh to solve the problems

7
Unwrapping All Objects Together

In this video (objectives)…

  1. Taking all the objects on the character and unwrapping them onto 1 uv map ready for texturing and baking

8
Instructor Hangout - Unwrapping

In this video (objectives)…

  1. Rick and Grant discuss what we've been doing with the unwrapping section of the course

Baking

1
Section Intro - Baking

In this video (objectives)…

  1. Rick and Grant give an overview of what to expect in the Baking section

2
Understanding baking & PBR

In this video (objectives)…

  1. A guide to help us understand why we bake textures and how we use them for our materials

3
Baking the orcs body

In this video (objectives)…

  1. baking the high detailed information form the high poly to the low poly in the form of a normal map texture

4
Baking the orcs body - cavity

In this video (objectives)…

  1. Baking the high detailed information from the high poly to the low poly in the form of a cavity map

5
Baking the horns & teeth 1

In this video (objectives)…

  1. Continue our understanding of normal maps and how you can bake onto the same maps by baking the horns and teeth

6
Baking the teeth & horns 2

In this video (objectives)…

  1. baking the normals and cavity maps for the other horns and teeth

7
Baking multiresolution objects

In this video (objectives)…

  1. Finishing backing of the multiresolution objects by making high poly and low poly duplicates

8
Instructor Hangout - Baking

In this video (objectives)…

  1. Rick and Grant discuss the baking section and what we've learned

Painting

1
Blocking out colours

In this video (objectives)…

  1. Blocking out the colours on our orc using the fill brush to give a colour to each different object

2
Orc Body Painting Basics

In this video (objectives)…

  1. Painting the orc with some small details using the paint brush

3
Different Stroke Methods

In this video (objectives)…

  1. Painting interesting characteristics onto our character using the stroke method in the brush settings

4
Metallic maps

In this video (objectives)…

  1. Using the fill brush to paint the metallic area white so blender knows which areas to give a metallic look

5
Painting with stencils

In this video (objectives)…

  1. Using textured stencils to create more realistic textures

6
Painting the roughness map

In this video (objectives)…

  1. Painting the roughness texture to make some bits shiny and some bits rough

Updates and Important Messages

1
Coupon For Original Course Content

Humanoid Animation - 2.79 content

1
Introduction To Section 5
  • Michael Introduces section 5

(Unique Video Reference: 1_HA_BCC)

2
Section 5 Outcome

In this video (objectives)…

  1. Understand what the sections objectives are
  2. How to toggle Quad View in the 3D Editor

After watching (learning outcomes)…

You will understand the purpose of the section, it's objectives and what you are about to do to accomplish them.

(Unique Video Reference: 2_HA_BCC)

3
Remember Your Reference Material

In this video (objectives)…

  1. Why reference material is important
  2. Look at various ways of obtaining reference material

Keywords: "reference, profile"

After watching (learning outcomes)…

Understand why reference material is important in animation. Be comfortable with how to get your reference material

(Unique Video Reference: 3_HA_BCC)

4
Quick Editing A Video In Blender

In this video (objectives)…

  1. Import a Video that is too long into Blender
  2. Cut the Video to a suitable size
  3. Export to a new video file
  4. Adjust memory allocation for video information

After watching (learning outcomes)…

Be able to cut out a section of video the appropriate length Export the edited video. Understand there are better tools, but this will do.

(Unique Video Reference: 4_HA_BCC)

5
Using Reference Video In Blender

In this video (objectives)…

  1. How to import a movie file into Blender
  2. Reminder about memory limit
  3. Watching playback in the Movie Editor
  4. Watching playback in the UV/Image Editor
  5. Watching playback in the 3D View with Background Images
  6. Watching playback in the 3D View on Geometry in Cycles and Blender Render

After watching (learning outcomes)…

Be able to import a video file into Blender Use Blender to View the video file in multiple different ways Be comfortable with basic scrubbing through video in Blender

(Unique Video Reference: 5_HA_BCC)

6
Analysing Body Movement: Walking

In this video (objectives)…

  1. Break down the bodies movements during a walk
  2. Focus on the key positions the body will be in during the animation
  3. Avoid beginner mistakes

After watching (learning outcomes)…

Be able to break down other similar poses like running Be comfortable with the 4 main positions in a walk

(Unique Video Reference: 6_HA_BCC)

7
Meaningful Markers

In this video (objectives)…

  1. Add markers to our timeline for reference
  2. For a regular animation like walking we will have regularly spaced markers
  3. General scaling timeline, dope sheet and graph editor
  4. Manipulating our meaningful markers

After watching (learning outcomes)…

Add and rename markers to the timeline Understand why this is a good practice prior to animating Comfortable with editing your markers and navigating the timeline, dope sheet and graph editor

(Unique Video Reference: 7_HA_BCC)

8
Auto Keying Poses

In this video (objectives)…

  1. Turning On Auto Keying
  2. Understanding what will be updating
  3. Remembering to turn it off when not necessary

After watching (learning outcomes)…

Be able to confidently use auto keying to quickly modify poses Understand it's limitations and its liabilities

(Unique Video Reference: 8_HA_BCC)

9
Copying And Mirroring Poses

In this video (objectives)…

  1. Learn how to copy a pose
  2. Learn how to paste that pose as a new keyframe
  3. Learn how to paste a mirrored version of that pose

After watching (learning outcomes)…

Students will be able to rapidly assemble their basic animation

(Unique Video Reference: 9_HA_BCC)

10
Adding Overlapping Action

In this video (objectives)…

  1. Look at the hips of our character
  2. How we can use them to create a more convincing walk

After watching (learning outcomes)…

Add convincing overlapping action to our walk cycle

(Unique Video Reference: 10_HA_BCC)

11
Refining Our Animation

In this video (objectives)…

  1. Clean up our keyframes
  2. Look closely at interpolation between frames
  3. Use the graph editor to refine movements

After watching (learning outcomes)…

Confidently identify unnecessary keysframes and remove them Refine your animation by using the graph editor

(Unique Video Reference: 11_HA_BCC)

12
Secondary Action For The Walk

In this video (objectives)…

  1. Look at secondary actions
  2. Arms don't currently move naturally
  3. Consider the various ways in which the arms can move

After watching (learning outcomes)…

See how adding a secondary action to an animation can complement the main animation

(Unique Video Reference: 12_HA_BCC)

13
Quiz 11
14
Kevin Parry's 100 Walks
  • Bonus Reference Material
  • Inspiration

https://www.youtube.com/user/kevinparry

(Unique Video Reference: 13_HA_BCC)

Simple Low Poly Characters - 2.79 content

1
Introduction To Section 6
  • Michael introduces the section
  • A Look at the type of character you'll be able to create
  • An overview of the learning topics in this section

(Unique Video Reference: 1_SC_BCC)

2
Character Design Specification
  • Know what you are doing- what the outcome is!
  • Control your time
  • Stop your project ballooning
  • Know when you have accomplished your goal
  • Simple projects allow you to iterate faster meaning you can try more things.
  • Stave off boredom

(Unique Video Reference: 2_SC_BCC)

3
Gathering Your Reference Material
  • Reminder about reference material
  • My chosen character: "The Last Hero"
  • A look at my characters features and equipment

(Unique Video Reference: 3_SC_BCC)

4
A 3D Viewport Refresher
  • Changing your view in the 3D viewport.
  • Transforming objects and applying transforms.
  • Adding objects and the operator Panel.
  • The outliner and naming and empties for organising.
  • Pivot points.
  • Parenting and grouping.
  • Selecting.
  • The tool shelf and properties panel.

(Unique Video Reference: 4_SC_BCC)

5
Edit Mode and Object Mode
  • Explore in detail the differences between Object Mode and Edit Mode
  • Show how to select Linked mesh data
  • Join mesh objects together

(Unique Video Reference: 5_SC_BCC)

6
Verts Edges and Faces
  • Explore Operating on Vertices, Edges and Faces
  • See how they're connected
  • Make models with more details than before.

(Unique Video Reference: 6_SC_BCC)

7
Deleting And Filling
  • Take a closer look at how to delete mesh data

  • Show what dissolve does

  • Show how to remove faces where they are not needed

(Unique Video Reference: 6.5_SC_BCC)

8
Duplicating
  • Rapidly build models by reusing parts
  • Linked Duplication
  • Un-linked Duplication

(Unique Video Reference: 7_SC_BCC)

9
Workflow- Box Modelling & Poly To Poly
  • 2 Methods of Modelling
  • Very Similar and great for Low Poly Modelling
  • Not the only way!
  • Sculpting first is an option, but not something we will cover in this section

(Unique Video Reference: 8_SC_BCC)

10
The Mirror Modifier Revisited
  • Purpose of most modifiers
  • The modifier stack
  • Great workflow tip even if it isn't needed all the time

(Unique Video Reference: 9_SC_BCC)

You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
4.5
4.5 out of 5
1018 Ratings

Detailed Rating

Stars 5
684
Stars 4
266
Stars 3
53
Stars 2
14
Stars 1
11
1947563e8695d929004f73685dd83ebf
30-Day Money-Back Guarantee

Includes

17 hours on-demand video
2 articles
Full lifetime access
Access on mobile and TV
Certificate of Completion