V-Ray for Rhino
- Description
- Curriculum
- FAQ
- Reviews
V-RayĀ® for Rhino course has been designed for creating photo-realistic renders. Not just images but animation as well.
You can create fast renders using their existing library having 500+ Drag and Drop materials.
And you can customise and adjust the materials to your requirements.
You will learn all the 9 types of lights and where each should be used.
Also, we will be covering the different types of V-RayĀ® objects like Infinite and Clipping Planes, VRay Proxy and more. The most important being the Fur. This is used to create grass, fur or hair effects.
We have also introduced how Grasshopper can be used within V-Ray to create dynamic output. This reduces time considerably.
In animation, we have covered the method to avoid light-calculations for each and every frame that you will need – effectively speeding up the process.
The most important and World / Environmental settings. Understanding the importance of each feature like – Global Illumination, Ambient Occlusion, Material Overrides has been covered.
The use of Swarm for extracting maximum computing power and alternatively using Cloud.
In all, you will be able to exceed your own output expectations by the end of this course.
We have used examples of a Diamond ring for Jewellers, Volumetric Environment and Fog for Architects and Caustics for Product Designers to name a few.
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5Diffuse
All basic materials need a diffuse layer. This determines the base colour of the object.
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6Reflective
This allows us to create all reflective materials - glossy or matte
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7Refractive
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8Translucent
This is where we learn to create opaque objects which slightly pass light through like milk, skin, wax.
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9Stochastic Flakes
Objects which have a base colour with particles sprinkled across it are created
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10Environmental Override
Sometimes, we do not want an object to reflect the general environment but instead reflect a different image
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11Textures
V-Ray has different types of textures to be used on diffuse, bump, reflection and many more
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12Emissive
Objects like bulbs, TVĀ screen emitting light is done using emissive material
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13Blend
Two add a two-tone material, Blend material is a good option
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14Bump
Bump material gives an effect of depth to a material
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15Two-sided
Some materials like a one sided glass can be created well using this
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16Toon
Some objects need special highlight by creating a border on the silhouette
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17Flakes
Metallic car-paint is a good example of flakes used on an object
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18Wrapper
When an object needs to be added to a still image, you still need the shadows and you need to hide certain part of the image to show that the object is indeed a realistic part of the background. Wrapper material enables us to do it
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19Material Override
Some objects need to be shown differently than what is reflected about them. Material override allows you to create one material for the object but use a different material in its reflection
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20Rectangular Light
This video gives in-depth details of the settings involved in a light in V-Ray
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21Various lights
This includes usage of directional light, point light, sphere light, dome light, spot light, light from mesh and more
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22IES lights
On the basis of real world light, IES lights create beautifully shaped output.
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23Render
Specify the output parameters in terms of Size, Quality, Camera, Depth of Field and more
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24Environment
Specify the environment, ambient lighting, reflection and refraction parameters
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25Swarm
Use your network connections effectively to harness the power of neighbouring machines for rendering
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26Advanced Render Details
Overview of additional settings used in specific areas like caustics, animation and more
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27Clipper Plane
This object can create rendered sections in V-Ray
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28V-Ray proxy with introduction to Grasshopper
Objects such as V-Ray proxies can be used to multiple an object without using additional processing power. Additionally, usage of Grasshopper makes our work dynamic
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29Grass
Objects, like hair, fur, grass can be created effortlessly in large numbers
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