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4.45 out of 5
4.45
252 reviews on Udemy

Mastering Drivers in Blender 3D

Learn powerful tools to make your objects dynamic and automatic without having to write code
Instructor:
Gustav Nilsson
1,792 students enrolled
English
Create advanced rigging for your objects, characters, etc.
Set up complex relationships between different objects in your scenes
Control multiple objects at once with the same settings and controls
Create floating panels to make the controls easy to access and use
Increase the precision of your work by starting to look at everything in Blender as values
Make those values change automatically both by using curves and math
Create different versions of your objects and how to import them into other files and projects with a click
Understand how properties in Blender work and how they can be accessed
Have an in-depth knowledge of how Blender's driver system works
Use armatures to add skeletons to your objects you can control
Use modifiers and shape keys to manipulate the shape of your objects

*** 95% Score by CGMasters – “If you have any interest in animation or in simply learning cool new things about Blender, this course is well worth buying.” ***

*** 95% Score by Adventure in Blender – “The amount of tips and tricks I learned was stunning.” ***

No matter if you want to create really advanced rigging for characters, cool animated effects or simply want things to be done quicker, drivers are a great tool that every Blender user should have in their backpack!

In this course from ExploreBlender, we will go through drivers inside out, truly making them second nature to you. We start by going through the basics of how they work, and then we will jump head first into creating different projects that uses drivers in different ways. Starting easy and gradually getting harder, at the end of this course you will have learned all the details about drivers and the ways they can be used, making you completely ready to use them in your own projects, whenever they might be of help!

“Excellent … Time to blow my mind again.” – @Alex_Silver, Twitter

1
Introduction

An introduction explaining the structure of the course and some good things to know.

Preparation

1
Shape Keys

Understand how Shape Keys can be used to modify the shape of objects and how they can be combined.

2
Modifiers

Understand what modifiers do and how their order is important.

3
Armatures

Understand how armatures can be used as controls and skeletons for your objects.

4
Constraints

Understand how Constraints make objects follow certain rules, like where they can go.

5
Preparation Quiz

Test your knowledge

How Drivers Work

1
Adding a Driver

Learn what drivers actually do and how you add one to your scene.

2
The Graph Editor

Learn how to use the Graph Editor to adjust the final output of your drivers.

3
The Different Types

Learn the different types of drivers, how they work and when to pick which.

4
Accessing Properties

Learn how to access properties so you can use values from many places in Blender in our drivers.

5
Custom Properties

Learn what custom properties are and how they are used to give your objects custom settings and values.

6
Drivers Quiz

Automatic Ladder

1
The Result

Get a look at the finished result of this section.

2
Base Mesh

We create the middle section of the ladder, with the ability to select the number of steps dynamically.

3
Shape Controls

In this part we add controls to be able to modify the shape of the ladder.

4
Top And Bottom

We add a top and bottom to the our middle section to get a complete ladder mesh.

5
Follow the Floor

We make the ladder obey the floor so it always stands on top of it.

6
Placement Controls

We add the needed controls to our ladder.

7
Making it Lean

Now it is time to make the ladder lean automatically based on where the wall is.

8
Improving the Leaning

The leaning had some issues that we will deal with in this part.

9
Making it User Friendly

In the final part, we make sure the entire object is easy to use, even for someone who has never seen it before.

Analog Clock

1
The Result

Get a look at the finished result of this section.

2
Modelling the Clock

We start by creating a simple analog clock out of several different meshes.

3
Making it TIck

Now we make the clock actually run.

4
Adding Time Controls

Here we add the ability to control the flow of time, like the current time and how fast it should tick.

5
The Second Hand Motion

In this part we add the ability to control the motion of the second hand, jumping from one second to the next or moving smoothly.

6
Finishing

We wrap it up by making it more user-firendly, hiding what should not be seen.

Digital Clock

1
The Result

Get a look at the finished result of this section.

2
Modelling the Clock

We start by creating a simple digital clock out of several different meshes.

3
Making it Tick

Now we make the clock actually run.

4
Adding Time Controls

Here we add the ability to control the flow of time, like the current time and how fast it should tick.

5
Completing the Looks

In this part we finish the clock by putting it all in a case.

6
Fixing the Motion Blur

The clock has an issue with motion blur in its current form and we look at how this can be fixed by redoing the mechanism.

7
Finishing

Here we wrap everything up, making it more user friendly.

Simple Domino

1
The Result

Get a look at the finished result of this section.

2
Creating the Mesh

We start by creating the actual domino mesh, the bricks.

3
Making it Fall

Here we make the bricks fall using a clever trick.

4
Adding Controls

In this part we add controls so we can easily adjust the falling of the bricks.

5
Fixing the beginning

In this part, we will make the beginning of the line of domino work properly.

6
Fixing the End

The ending of the domino is still not working so we will fix it in this part.

7
Finishing

In this part, we will wrap everything up.

Spider in Terrain

1
The Result

Get a look at the finished result of this section, the walking spider.

2
Creating a Basic Leg

In this part we create single leg that is raised based on the height of the ground.

3
Making it Walk

We will now give the single leg an automatic walking animation whenever it is moved back or forth.

4
Adding Controls

Now it is time to add some controls to the leg so the user can change its walking style, like how long steps it takes and how much it lifts the "foot".

5
Duplicating the Leg

Now we will take the single leg and turn it into eight working legs by duplicating it.

6
Following the Ground

In this part we will improve the way the spider follows the ground by, among other things, making the body as a whole follow the ground as well, not only the feet.

7
Adding the Body

The functionality of the spider is complete, so now it is time to add an actual body, a mesh we can render,

8
Wrapping Up

In this part we wrap everything up by improving the object's usability.

Advanced Domino

1
The Result

Get a look at the finished result of this section.

2
Capturing the Motion

We create a single domino brick and gives it a falling motion using curves.

3
Preparing the Brick

In this part we make some changes to the brick so it can be duplicated later on, making the falling motion repeat, among other things.

4
Creating the Falling Section

Now it is time to create an entire section of falling bricks by duplicating our single brick and making them all move forward.

5
Merging with the Line

In this part we add the new falling section to simple domino we created earlier, saving us the work of having to redo all of it.

6
Making the Bricks Keep Their Shape

Currently the bricks themselves get deformed by changing the curve, but we can avoid this by changing the way the bricks are displayed.

7
Adding the Ending Section

The bricks at the end of the line should fall differently and the simplest way to accomplish this is to add different bricks for the ending.

8
Animating the Ending

Now it is time to actually animate the bricks at the end, making them fall realistically.

9
Wrapping Up

We wrap up everything by cleaning up our cluttered scene a bit.

Glass of Water

1
The Result

Get a look at the finished result of this section.

2
Making a Simple Glass

In this part we create a simple glass with water that can be leaned in a single direction.

3
Make it Lean in All Directions

Now it is time to make the leaning work in all directions!

4
Knowing the Amount of Water

Here we add the functionality of calculating the amount of water, getting a number of much liquid there should be left in the glass.

5
Controlling the Surface

Now when we know how much liquid there should left, we have to make sure that the surface is at the appropiate height.

6
Multiple Glass Shapes

In this part we add the ability to change the shape of the glass with the click of a button.

7
Adding a Floating Panel

Now we will add a floating panel to make all controls easily available in the viewport.

8
Making the Controls Work

Now it is time to make the floating controls actually do something!

9
Wrapping Up

In this part we wrap everything up, fixing a problem with the resulting animation.

Linking and Appending

1
What is Linking and Apending?

In this introduction you will learn what linking and appending is and the difference between them.

2
The Ladder

In this part we optimize the ladder for linking and appending.

3
The Analog Clock

In this part we optimize the analog clock for linking and appending.

4
The Digital Clock

In this part we optimize the digital clock for linking and appending.

5
The Simple Domino

In this part we optimize the simple domino for linking and appending.

6
The Spider in Terrain

In this part we optimize the spider in terrain for linking and appending.

7
The Advanced Domino

In this part we optimize the advanced domino for appending.

8
The Glass of Water

In this part we optimize the glass of water for linking and appending.

Wrapping Up

1
Conclusion

Concluding everything, how to practice your skills and where to go to from here.

You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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Includes

6 hours on-demand video
Certificate of Completion

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