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4.45 out of 5
4.45
441 reviews on Udemy

Learn the Foundations of Blender

Learn to use Blender and start 3D Modeling, Texturing, Lighting, and Rendering your own amazing 3D scenes
Instructor:
Darrin Lile
2,107 students enrolled
English [Auto] More
Create 3D objects and scenes
Create realistic materials
UV map 3D objects and assign textures
Light and render a scene using the Cycle render engine

Learn the fundamental concepts and techniques of Blender 3D, the incredible free, open-source animation suite. Learn to create 3D models, materials, uv maps, and textures.  Learn to light and render your scenes with Blender’s Cycles render engine.

Build a strong foundation from the start, so you can build your 3D skills quickly and efficiently.

  • Blender 3D Modeling Tools

  • UV Mapping

  • Materials and Textures

  • Cycles Lights and Rendering

Learn the fundamental 3D skills you’ll need to create your own animations and visual effects.

Learning to create and texture 3D models opens the door for you to create your own incredible animations, visual effects, and video games. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industries.

Content and Overview

In this course you’ll learn the fundamental concepts and skills that will allow you to create three-dimensional models in Blender. We’ll begin with Blender’s interface and navigation tools, and move steadily into the foundational modeling tools like Extrude and Loop Cut. We’ll talk about building up complex objects from basic shapes, and you’ll be introduced to some of Blender’s Modifiers, like Mirror and Subdivision Surface

We will then talk about using Blender’s Cycles render engine to create materials for our objects, light our scenes, and create stunning renders. We first look at Blender’s camera and render settings. We will then go over the different kinds of lights that Blender has to offer. And we use the Node Editor to create and modify the materials for our scene. The interaction of materials and lighting is an important part of any scene, and this course provides the fundamental concepts and techniques for achieving great renders in Blender.

Finally, we will talk about what UV mapping is and why it is needed. We’ll go over the tools that Blender has available for us to UV map our 3D objects. And we’ll look at how to export your UV maps out of Blender so you can build textures in image-editing programs like GIMP. We’ll then bring these textures into Blender and assign them to our objects using the Node Editor. In addition, we will work with Blender’s Texture Painting tools, and examine how we can paint textures directly on our 3D models.

Reference images and textures are available to download with their corresponding videos.

“I love your tutorials! For the first time, I’m able to understand Blender! Thank you so much!” -Jade W

“Great work, Darrin. You make a great teacher as well as a fantastic 3D artist. I really appreciate your work; can’t wait to see what you do next! -theLegendofSamuel

“I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person. -Zach B

3D Modeling

1
Interface and Navigation
2
Edit Mode and the Extrude Tool
3
Duplicating Objects
4
The Loop Cut and Slide Tool
5
Rendering a Scene
6
The Array Modifier
7
Assembling Complex Objects
8
Circular Extrusions
9
The Subdivision Surface Modifier
10
Continuing the Lego Scene
11
Snapping Tools
12
Beginning the Lego Character
13
The Mirror Modifier
14
Creating the Character's Arms
15
Creating the Hands
16
Finishing the Lego Scene

Materials and Lighting

1
Render Settings
2
Blender Lights
3
Lighting a Scene
4
The Importance of Scene Scale
5
Creating Materials
6
Assigning Multiple Materials to an Object
7
Using a Noise Texture for Displacement
8
Using the Color Ramp
9
Using HDR Image
10
Cleaning Up Your Renders

UV Mapping and Texturing

1
What is UV Mapping?
2
Seams and Scale
3
UV Coordinate Space
4
Average Island Scale and Pack Islands
5
Assembling and Exporting a UV Map
6
Using GIMP to Create a Color Map
7
Applying the Texture Map in Blender
8
The Align UVs Tool
9
Creating a Color Map
10
HDR Images for Reflections
11
Getting Ready for Texture Painting
12
Using a Texture with the Brush
13
Using the Stencil Brush Mapping
14
Painting on the 3D Object
15
Adding Bump Displacement
You can view and review the lecture materials indefinitely, like an on-demand channel.
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Includes

6 hours on-demand video
Certificate of Completion

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