Blender Asset Modeling Basics
- Description
- Curriculum
- FAQ
- Reviews
Learn how to create amazing 3D Art in the FREE 3D application Blender.
This course is project based, so it’s not filled with meaningless modeling practices, but will teach you real-world examples and walk you step-by-step on how to create a usable 3D asset from start to finish.
What to Expect – This course is designed to not only allow a complete beginner to follow along, but even if you’re a more experienced Blender user or 3D Artist you’ll still be able to gain a wealth of knowledge from this course. Never get lost, as everything is step-by-step and recorded in real-time with easy to understand instructions the entire way.
You can use the model you create in this course in your LinkedIn profile, or an added kick to your portfolio and help you land that job at your dream studio. Even use the model you create in your own video game or short film. And as always you will get full lifetime access to this course for a single fee.
Mark Masters not only has several years experience teaching various 3D subjects at Digital-Tutors, but he’s also a 3D Animator working in the game industry. This means you get the most relevant information on how to create industry quality 3D assets.
Who is this class for?
– Complete beginners
– Intermediate users
– Artists who want to improve their modeling skills in Blender
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2Setting up Reference Images
In this lecture we begin setting up our reference images to allow us to create the 3D model much faster.
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3Modeling the Body of the Can
In this lecture we begin the process of modeling the body of the Soda Can in Blender.
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4Modeling the Top of the Can: Part 1
In this lecture, we start modeling the shape that makes up the top section of the Soda Can.Ā
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5Modeling the Top of the Can: Part 2
In this lecture, we continue modeling the shape that makes up the top section of the Soda Can in Blender.
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6Modeling the Top of the Can: Part 3
In this lecture, we continue modeling top of the Soda Can and begin creating the inset detail.Ā
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7Modeling the Top of the Can: Part 4
In this lecture in Blender, we add in the top view reference to our scene, and begin filling in the hole at the top of the Soda Can.
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8Modeling the Top of the Can: Part 5
In this lecture in Blender, we model out the tab for the Soda Can.
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9Modeling the Top of the Can: Part 6
In this lecture in Blender, we finish adding the indented details at the top of the Soda Can.
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10Modeling the Bottle Cap: Part 1
In this lecture in Blender, we begin modeling the bottle cap for the Soda Can.
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11Modeling the Bottle Cap: Part 2
In this lecture in Blender, we finish modeling the bottle cap for the Soda Can.
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12Finishing the Soda Can
In this lecture in Blender, we finish modeling the Soda Can.
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