Blender 3D from zero to hero
- Description
- Curriculum
- FAQ
- Reviews
If you want to learn 3D from zero, meaning no prior experience needed at all. Then youāve come to the right place. This course will teach you the fundamentals of 3D skills using Blender 2.8 or above. The curriculum in this course is carefully designed so that students can learn gradually from the easiest lesson to the more advanced lessons, seamlessly. After completing this course you should be able to model a construction robot like in the course cover image, add materials to it, create lights, and then render it using the EEVEE rendering engine.
WHAT YOU WILL LEARN
You are going to learn so many things in this course. They are just too many to cover in this short introduction texts. But just for a quick summary. The course is divided into 4 parts.
Part 1: Blender essentials
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Blenderās UI
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Viewport navigation
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Basic object operations
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Basic transformation
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Interaction modes
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Basic mesh editing
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Etc
Part 2: Look development
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Viewport shading modes
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Rendering engines
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Creating and using materials
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Basic CG concepts
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Using camera object
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Surface smooth shading
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Screen space reflection inside EEVEE
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Etc
Part 3: 3D modeling
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Advanced transformation
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Pivot point
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Selection techniques
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Inset, Extrude and Bevel
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Knife and Bisect tools
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Adding loop cuts
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Patching holes
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The basics of modifiers
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Common 3D modeling mistakes
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Normal direction
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Manifold geometry
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Point-to-point modeling techniques
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Etc
Part 4: Construction robot project
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Volume sketching
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The Basics of grease pencil
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Special movement operations
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The basics of the curve objects
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Basic rigging with FK (forward kinematics)
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Create global illumination in EEVEE
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Etc
HANDS-ON PROJECTS
There are many hands-on projects in course. Such as:
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Custom monkey head model using basic mesh editing
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Adding materials to the custom monkey head model
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Modeling a kindergarten chair
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Create vases using spin and screw methods
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Create a roman column
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Model a toy train by leveraging the vertex snapping feature
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Model a coffee table
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Create a robot in the final project section. Covers 3D modeling, material, lighting and rendering with EEVEE
So get the course now and take your first step into the world of 3D using Blender!
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3UI introduction
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4Editor and Area
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5UI Size and Workspaces
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6Mouse Viewport Navigation
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7Viewport shading modes: Wireframe
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8Alternative Navigation Methods
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9Axis Viewpoints
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10Basic Object Selection
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113D Cursor
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12Creating and Deleting Objects
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13Viewport Settings
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14Framing and Custom Shortcut
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15Hiding objects and Local view mode
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16Basic transformation
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17Interaction modes
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18Mesh sub-objects
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19Basic mesh editing
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20Monkey head challenge
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21Monkey head project
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22Viewport shading modes: Solid
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23Viewport shading modes: LookDev
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24The rendering engines
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25Introduction to material
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26Picking colors
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27Color models
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28Hexadecimal color code
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29Basic material properties
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30Material assignment
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31Introduction to camera
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32Camera framing and image resolution
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33Rendering basics
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34Bit per channel
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35Surface smoothing
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36Screen space effects
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37Monkey head material challenge
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38Monkey head material project
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39Transformation shortcuts
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40Transformation orientation
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41Resetting transformation
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42Pivot point
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43Transforming with value input
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44Object's dimension
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45Selection tools
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46Loop and ring selection
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47Inset, Extrude & Bevel
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48Knife and Bisect tool
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49Loop cut and connecting vertices
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50Delete and Dissolve
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51Patching holes
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52Subdividing and duplicating mesh
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53Bridge
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54Joining and separating objects
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55Modifier basics
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56Mirror modifier
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57Project: Kindergarten chair
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583D modeling common problems
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59Normal direction
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60Manifold geometry
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61Point-to-point modeling
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62Spin and Screw modifier
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63Project: Roman column
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64Vertex snapping
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65Using reference image
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66Project: Toy train | Part 1
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67Project: Toy train | Part 2
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68Origin and Local coordinate
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69Coffee table challenge
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70Coffee table project
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71Straightening tilted objects
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72What we're going to create
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73Volume sketching
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74Grease pencil details sketching
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75Special movement operations
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76The upper torso
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77The lower torso
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78Introduction to curve
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79The arm
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80The hand
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81The thigh
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82The calf
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83The foot
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84Fixing the pose
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85Adding the materials
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86Lighting and rendering with EEVEE
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