Blender 2.8 UV Mapping
- Description
- Curriculum
- FAQ
- Reviews
UV Mapping is an essential skill for applying textures to 3D objects in Blender 2.8 for animation and games. In this course we will look at what UV Mapping is, why it is needed, as well as the tools and techniques to help you efficiently map your 3D objects in Blender 2.8. We begin the course with an overview of the UV Mapping fundamentals in Blender 2.8. And then we will work on 5 different UV Mapping projects, each of increasing complexity, to help you get comfortable with UV mapping and the workflows involved.
You will learn about:
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Avoiding Stretching in Your UV Islands
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Hiding Seams
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The Importance of Uniform Scale
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Blender 2.8’s Smart UV Project Tool
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Blender 2.8’s Live Unwrap Tool
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Blender 2.8’s Align Tool
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Blender 2.8’s Stitch Tool
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Optimizing a UV Map for a Game Character in Blender 2.8
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Texturing in Krita
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Applying Textures in Blender 2.8
We will also export our UV maps out of Blender 2.8 and take them into Krita to texture, so that you can see how UV maps are used in a standard pipeline and how your UV mapping decisions can affect your texturing.
In the end, youāll have a better understanding of why and how UV maps are used in Blender 2.8 as well as tools and techniques you can use in your own projects. So, if youāre new to UV Mapping, or maybe it all hasnāt quite clicked yet, then join me, for this introduction to UV Mapping in Blender 2.8.
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3Marking Seams and Unwrapping
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4Testing for Stretching
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5Seams and Applying Scale
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6Arranging UV Islands
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7Using the UV Map for Texturing
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8UV Mapping a Cylindrical Object
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9Adding the Soda Can Texture
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10Using Smart UV Project
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11Creating a Wood Texture in Krita
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12Creating and Applying a Normal Map
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