Blender 2.8 The complete guide from beginner to pro
- Description
- Curriculum
- FAQ
- Reviews
This is a complete training dedicated to learning the Blender 2.8 software. Blender 2.8 and a free 3D software and opensource.
This complete training will allow beginners to discover the software entierely. Blender 2.7 users will find an opportunity to make the transition to the new version.
This training is divided into 15 chapters that will allow you to progressively and consistently learn. Most of the chapters are punctuated with exercises to review the features covered and implement them. The source files are included in the training and allow you to understand the progress of a project.
During the training we will produce in parallel a complete project to create a robot from modeling to animation, this project will allow you to apply the Blender functions learned in the course.
From discover ring the software, to polygonal modeling, object mode, edit mode, different rendering engines, scene lighting, realistic material creation, texturing, digital sculpture, animation, simulations, compositing, all these notions will be addressed in this training and will allow you to progress in the software.
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11.1-Introduction
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21.2-Download, installation and minimum configuration
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31.3-Discover the default interface
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41.4-Customizing the interface
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51.5-The 3d View: Navigation
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61.6-The 3d View: Visualization and customization
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71.7-Configuration: the properties editor
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81.8-Configuration: User Preferences
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92.1-The object mode menu
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102.2-Presentation of the different mesh primitives
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112.3-Other objects overview
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122.4-Basic manipulation
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132.5-The outliners and the collections
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142.6-Objects relationships
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152.7-The context menu and quick shortcuts
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162.8-Objects constraints
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172.9-The BoolTool addon
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182.10-Simple modeling exercises from primitive
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193.1-Introducing vertice, edge, face
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203.2-Selection tools
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213.3-Extrusion and face creation
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223.4-Modeling tools in edit mode
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233.5-The proportional edition
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243.6-The snapping
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253.7-Looptool addon
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263.8-Basic Modeling Exercises in Edit Mode 1-Cup
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273.9-Basic Modeling Exercises in Edit Mode 2-Apple
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283.10-Basic modeling exercises in edit mode 3-Shampoo bottle
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293.11-Basic Modeling Exercises in Edit Mode 4-Headphones
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303.12-Modeling a robot with reference image part 1
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313.13-Modeling a robot with reference image part 2
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323.14-Modeling a robot with reference image part 3
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333.15-Modeling a robot with reference image part 4
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344.1-Introducing modifiers system
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354.2-Main modifiers overview - generate
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364.3-Main modifiers overview - deform
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374.4-Typical modeling with modifiers 1 The chain
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384.5- Typical modeling with modifiers 2 The sofa
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394.6- Typical modeling with modifications 3 The bottle
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404.7- Typical modeling with modifiers 4 The plant
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7211.1-Sculpt mode overview and dedicated interface
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7311.2-Tools overview
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7411.3-The modifier multiresolution
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7511.4-The freedom of dynamic topology
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7611.5-Using textures
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7711.6-Exercise - add muscles to an arm
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7811.7-Exercise - aging a face
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7911.8-Retopology
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8011.9-baking a Normal and Ambient Occlusion map
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