Blender 2.8 Character Creation
- Description
- Curriculum
- FAQ
- Reviews
Blender 2.8 is here! And it’s time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.
You’ll learn how to:
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Model a 3D Character
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Use the Sculpt Tools in Blender 2.8
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Bake aĀ Normal Map and apply it to a low poly object
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Create PBRĀ Materials with the new Eevee Render engine
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Use Krita to paint textures
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Rig a 3D Character in Blender 2.8
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Light and Render a Turntable Animation with Eevee
In this course you’ll use Blender 2.8 to model the character’s face with proper edge flow, so it will animate believably. You’ll learn how to create hands and feet, as well as the character’s space suit and helmet. We’ll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version.
We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You’ll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender.
When the character has been modeled and textured, we will then turn our attention to rigging. You’ll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation.
Blender 2.8 is an exciting milestone in the history of Blender. And there’s no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!
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3Importing Reference Images
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4Beginning the Face
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5Establishing the Face Loops
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6Completing the Loop Mask
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7Adjusting the Face
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8Creating the Top of the Head
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9Modeling the Eyes
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10Placing the Eyes
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11Creating the Side of the Head and Neck
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12Modeling the Ears
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13Creating the Nostrils
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14Beginning the Lips
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15Extruding the Inner Mouth
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16Creating the Gums
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17Beginning the Teeth
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18Finishing the Teeth
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19Modeling the Eyelids
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32Beginning the Space Suit
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33Creating the Sole of the Boot
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34Modeling the Boots
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35Creating the Glove
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36Continuing the Space Suit
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37Working on the Breastplate and Belt
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38Finishing the Breastplate and Belt
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39Creating the Knee and Elbow Pads
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40Preparing to Sculpt
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41Beginning the Legs
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42Sculpting the Upper Legs and Hips
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43Sculpting the Torso and Arms
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44Sculpting the Boots
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45Sculpting the Gloves
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46Finishing the Sculpting
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75Preparing the Character for Rigging
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76Creating the Armature and Adjusting Joints
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77Placing the Joints of the Hands
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78Adjusting the Joints of the Face
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79Placing the Joints for the Mouth and Eyes
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80Generating the Rig and Binding the Mesh
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81Parenting the Eyes and Teeth
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82Adjusting Weights of the Face
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83Testing the Face Controls
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84Adjusting the Neck and Chest Weights
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85Painting the Weights of the Hand
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86Painting Weights for the Elbows and Knees
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87Weight Painting the Torso and Hips
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88Weight Painting the Boots and Testing the Rig
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