Blender 2.79: Complete training from beginner to pro
- Description
- Curriculum
- FAQ
- Reviews
If you are a future user who want to become familiar with Blender, this training in english is for you.Ā
The full manual for Blender is intended for all future users who want to become familiar
with the software but also for professionnals aimed at enhancing their knowledge.
As a professionnel graphic designer or as a company in constant evolution, Blender will
be absolutly essentiel to your working life.
Objectives:
– In order to have a better workflow management, you will discover the complete software
– For better efficiency, you will understand the interface and learn keyboard shortcuts
– Learn polygon modeling, animation and rendering
basics.
– explore all the detailed functionalities provided by this application, compositing,
digital sculpture, 3d printing, video game creation.
Educational resources:
– Blender trainer certified by the Blender
foundation, who has been practicing for many years in the field of
3D.Ā
– Ready tu use source files
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143.1-Presentation, notion of vertice, edge, face
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153.2-Selection tools
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163.3-The extrusion
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173.4-Modeling tools in edit mode
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183.5-The proportional editing
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193.6-The snapping
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203.7-The looptool addon
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213.8-Basic modeling exercises in edit mode-Cup
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223.9-Basic modeling exercises in edit mode-Shampoo bottle
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233.10-Basic modeling exercises in edit mode- Headphones
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243.11ā Model a robot with reference image part1
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253.12ā Model a robot with reference image part2
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263.13ā Model a robot with reference image part3
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273.14ā Model a robot with reference image part4
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284.1-Introducing non-destructive modifiers
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294.2-Presentation and use of the main modifiers
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304.3-Presentation and use of the main modifiers 2
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314.4-Examples of typical modelizations with modifiers_chain
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324.5-Examples of typical modelizations with modifiers_sofa
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334.6-Examples of typical modelizations with modifiers _bottle
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344.7-Examples of typical modelizations with modifiers _plant
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558.1-Unwrap Techniques
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568.2-Edition of islands
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578.3-Unwrap the mug
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588.4-Unwrap the robot
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598.5-Texture paint mode, tools presentation
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608.6-Using an image texture as brush
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618.7-Image projection in stencil mode
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628.8-Using Line and Curve Strokes
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638.9-Baking in cycles, use with the robot
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649.1-Sculpt mode presentation and interface configuration
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659.2-Tools presentation
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669.3-Multiresolution Modifier
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679.4-Basic sculpture techniques
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689.5-The liberty of dynamic topology
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699.6-Timelapse Sculpture of a werewolf bust
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709.7-Using textures for details
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719.8-Retopology tools in Blender
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729.9-Retopology of werewolf bust timelapse
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8111.1-Configuration and principles of key insertion
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8211.2-Dedicated interface
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8311.3-Shapekeys
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8411.4-Separate location scale and rotation keys-Animation of a ball
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8511.5-Everything is animatable
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8611.6-Exercice-Creation of a turnaround system
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8711.7-Exercise-creation of a title animation
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8811.8-Exercise-Creating a walking cycle
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