Architectural Design & Animation in Blender
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- Curriculum
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Welcome to the course architectural design and animation in blender. In this course you’ll be learning how to layout the design and create photo realistic animations of this modern house. This is a great skill to have especially for 3D artists creating their own works and those who want to create architectural structures and models.
We begin by laying out the 2D floor plan, an essential step for those looking to control the design aspect of their projects.
The next step is to take the floor plan and begin the 3D modelling part of this project. This step includes the Archipack add-on that assists in the creation of walls, doors and windows to quickly assemble the structure. Once the structure is in place we will add a high dynamic range image to help light the scene. This lighting will help us achieve real world lighting conditions to view our material.
This leads us into materials and textures where you will learn to use Blenders PBR material shader to create a realistic looking 3D model. This is really important skill to have when creating architectural scenes in Blender.
We look at more advanced techniques including creating grass using the particle system and creating trees using the sapling add-on.
We complete this section by rendering out a photo realistic image.
The next stage is the fun part where we prepare the model for animation. We make the house appear slowly using boolean modifiers and I will show you a great feature for quickly previewing how the animation looks before a full render.
Finally we use render layers to speed up rendering and take a look at the compositor in Blender to put the elements back together.
Content and Overview
Archipack: Learn to create 3D parametric Architectural elements
Archimesh: Learn to quickly create large window elements for your scene
MeasureIt: Create, Dimension and Render your Layouts using this amazing add-on for Blender 3D.
3D Model Grass and use Blender’s particle system to add it throughout the scene.
Creating Trees using the Sapling add-on in Blender
Using Blender’s PBR shader Create custom Material for your 3D models.
Animation & Rendering
Learn how to design in this amazingly powerful 3D production suite and start designing architectural 3D models, design for 3D games, design unique 3D assets, design for 3D printed objects, or create amazing art work.
Architectural visualization in Blender will allow you to impress your clients with photo realistic animations and images of their proposed designs.
The course is designed for practical learning and will walk you step by step through the process of creating 2D drawings to creating custom 3D models. Discover the Archipack add-on in Blender, try the new PBR capabilities as we add materials, lighting, and cameras to the scene .When you complete this course you will be able to use Blender as the complete drafting and 3D visualization package. With the latest release of Blender there has never been a better time to get your creativity flowing.
The lessons are taught with practical examples and aimed at completing the architectural design project. Learning Blender doesn’t need to be difficult and you should enjoy the journey as you create some amazing architectural renders and 3D models.
Unleash your Creative side
Open Blender and be amazed at the possibilities. Discover a new world of creativity. Blender is free, and constantly improving to deliver industry standard tools. It has a strong online community just waiting to be discovered.
So jump in and start creating today!
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2Getting the free & open source parametric modeler
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3Creating construction lines in FreeCAD Part 1
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4Creating construction lines in FreeCAD Part 2
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5Creating construction lines in FreeCAD Part 3
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6Creating walls and window lines in FreeCAD part 1
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7Creating walls and window lines in FreeCAD part 2
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8Creating doorway lines in FreeCAD
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9Creating line styles in FreeCAD
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10Creating stairs lines in FreeCAD
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11The ODA file converter available for FreeCAD
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12Adding CAD Blocks to the layouts in FreeCAD
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13Adding Dimensions to the layouts in FreeCAD
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14Adding text to the layouts in FreeCAD
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15Creating layouts in FreeCAD
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16Exporting the DXF file we created from FreeCAD
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17Getting Blender
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18Setting up the interface and enabling add-ons in Blender
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19An introduction to navigation in Blender
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20An introduction to the 3D view
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21An introduction to the tool shelf
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22An introduction to collections
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23An introduction to the 3D cursor and the multiple use cases
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24An introduction to snapping in Blender
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25Creating a landscape and examining two methods of generating the mesh
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26Marking out the site position
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27Importing the DXF file into the scene, converting and scaling to correct size
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28Positioning the DXF imports in the scene
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29Adding the external wall positions to the layouts
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30Adding the internal wall positions to the layouts
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31Adding the door positions to the layouts
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32Adding the door open direction to the layouts
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33Adding the window positions to the layouts
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34Adding Dimensions to the layouts using MeasureIt
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35Adding text to the layouts using MeasureIt
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36Adding material to the layouts and enabling Freestyle to create the hard line re
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37Rendering the layouts in Blender and combing with dimensions in the compositor
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38Setting up Archipack with material library and thumbnail images
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39Using Archipack to create external doors
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40Using Archipack to create internal walls
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41Using Archipack to create doors on the ground floor
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42Using Archipack to create windows on the ground floor
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43Using Archipack to create large windows
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443D Modelling the first floor
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453D Modelling the balcony area
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46Using Archipack to create doors on the first floor
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47Using Archipack to create windows on the first floor
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48Using Archipack to create a stairs
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49Organizing the collections in the Outliner
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50Using Archipack to create ceilings for each room of the house on the ground floo
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513D Modelling the floor to accommodate the stairs
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52Using Archipack to create floors for each room of the house
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53Tidy up the floors issues and organize the Outliner
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543D Modelling the roof
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55Using Archipack to create railings for the balcony area
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563D Modelling the concrete base
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57Adding lighting elements to the scene
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58Creating floor material using texture maps
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59Setting up a render camera to preview the material
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60Creating window material using texture maps
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61Creating railing material using texture maps
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62Creating door material using texture maps
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63Creating an external render material for the external walls of the house
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643D modelling the external environment
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65Creating stone tile material for the external paving area
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66Creating stones and using the particle system to disperse in the scene
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67Creating grass and using the particle system to disperse in the scene
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68Creating trees with the sapling add-on
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69Creating tree texture images to add back into the scene
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70Setting up the camera and arranging the scene
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71Updating the House external plaster with texture maps
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72Rendering out an image using the Eevee render settings
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73Combing each set of objects and preparing for the animation part 1
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74Combing each set of objects and preparing for the animation part 2
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75Using the boolean modifier to setup for the house reveal
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76Creating the table and plans with textures for the material
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77Using the curve modifier to create the plans rolling open on the table
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78Setting up the Camera to capture the Animation
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79Setting Key frames and creating the animation
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80Rendering the animation and combining them in Blender's VSE to Create a Video
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