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4.27 out of 5
4.27
236 reviews on Udemy

Achieve 3D Photorealism in Blender 2.8: Subway Challenge

Master the Skill of Turning Any Image Reference Into a Realistic 3D Scene
Instructor:
Abdelilah Hamdani
1,714 students enrolled
English [Auto]
Learn the Secret to Turn any Image Reference into a 3D realistic Scene
Achieve 3D Photorealism based on Real References NOT Imaginary Scenes
Creating Realistic Materials from Scratch using Substance Designer
Create a Realistic Walk Animation with Real Shaky Movements
5 Rules for Achieving Photorealistic Lighting
Create Clean, Realistic and Optimized Modeling
Learn how to use fSpy Addon to Build 3D Environments
Master Scale Matching by Creating 2 Different Scenes
Learn the Efficient Way to Set Correct UV Mapping in Blender 2.8
Improve the Lighting of your 3D Environments
[NEW] Learn Procedural Generated Texturing in Blender 2.81
Get Rid of Expensive Softwares like: Substance Designer
Create Extremely High Quality Procedural Textures 'Infinite Zoom'

NEW – NO EXTERNAL TEXTURING SOFTWARE WILL BE USED (GET RID OF SUBSTANCE DESIGNER)

– Learn Procedural Texturing in Blender 2.8: Create All Textures Procedurally: Bricks – Ground – Stairs – Ceiling (Concrete)

– Using Substance Designer is Optional

The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.

You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Subway: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender

Learn Scale Matching

1
Match the Scale of the Subway Scene

One of the Important Steps of Achieving Photorealism is to be able to match the same scale of your reference. In this Lecture, i will teach You how to do it. We're gonna be using fSpy addon to get the job done

Links:

-- Program: https://github.com/stuffmatic/fSpy/releases

-- Addon: https://github.com/stuffmatic/fSpy-Blender/releases

2
Build Exterior Scene

Building the Subway Scene - Modeling in Blender 2.8

1
Build a Basic Subway Scene
2
Bevel Edges & Create Stairs (Updated)
3
Creating Bottom Strip (Updated)
4
Adding Stairs Case
5
Creating Small Pipes
6
Creating Large Pipes
7
Adding Signs
8
Top Concrete Part
9
LightBulbs (Improved)

NEW SECTION: Realistic Procedural Texturing in Blender 2.81

1
Bricks Creation - Part 1
2
Bricks Creation - Part 2
3
Bricks UV Mapping
4
Ground Creation
5
Ground UV Mapping
6
Stairs Creation
7
Ceiling Creation
8
Finish & UV Map all Materials
9
Tiles Creation

Material Creation in Substance Designer

1
Material 1 - Bricks
2
Material 2 - Ground
3
Material 3- Stairs
4
Material 4- Ceilings

UV Mapping: the Right Way to Set Efficient UV's

1
Basic UV Mapping & Assigning Textures - Part 1

After creating our textures, we're gonna be assigning them now in Blender 2.8

2
Basic UV Mapping & Assigning Textures - Part 2
3
Create Realistic Tile Material from Scratch
4
The Efficient Way to Set Correct UV Mapping in Blender 2.8
5
Want to Add More Realism? Let's Add Dirt

Intro to Game Development

1
Exporting the Subway into Unity

5 Secrets for Achieving Photorealistic Lighting

1
Introduction to Lighting
2
5 Rules for Achieving Realistic Lighting (Subtitle Added)

Final Rendering & Animation

1
Best Rendering Settings for Blender
2
Create a Realistic Walk Animation (Final Project)
3
Rendering the Final Animation
You can view and review the lecture materials indefinitely, like an on-demand channel.
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don't have an internet connection, some instructors also let their students download course lectures. That's up to the instructor though, so make sure you get on their good side!
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Includes

8 hours on-demand video
Certificate of Completion

About

AulaGEO is a Ge-engineering specialized academy.

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