Achieve 3D Photorealism in Blender 2.8: Subway Challenge
- Description
- Curriculum
- FAQ
- Reviews
NEW – NO EXTERNAL TEXTURING SOFTWARE WILL BE USED (GET RID OF SUBSTANCE DESIGNER)
– Learn Procedural Texturing in Blender 2.8: Create All Textures Procedurally: Bricks – Ground – Stairs – Ceiling (Concrete)
– Using Substance Designer is Optional
The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.
You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Subway: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender
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1Match the Scale of the Subway Scene
One of the Important Steps of Achieving Photorealism is to be able to match the same scale of your reference. In this Lecture, i will teach You how to do it. We're gonna be using fSpy addon to get the job done
Links:
-- Program: https://github.com/stuffmatic/fSpy/releases
-- Addon: https://github.com/stuffmatic/fSpy-Blender/releases
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2Build Exterior Scene
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25Basic UV Mapping & Assigning Textures - Part 1
After creating our textures, we're gonna be assigning them now in Blender 2.8
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26Basic UV Mapping & Assigning Textures - Part 2
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27Create Realistic Tile Material from Scratch
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28The Efficient Way to Set Correct UV Mapping in Blender 2.8
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29Want to Add More Realism? Let's Add Dirt
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