3D Coat: Smart masks, smart materials
- Description
- Curriculum
- FAQ
- Reviews
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1Introduction to Voxel PBR
An introduction to the main differences between painting in voxels and polygon painting and a review of the new Realitic PBR shaders in the voxel room
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2Exploration of Voxel PBR Base shader
How to manage the materials. A deeper dive in to the PBR materials in the voxel room as well as some of the idiosyncrasy.
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3Procedural masks
Limitiations of voxel based materials. Advantages of Paint based PBR materials and how to integrate both techniques together. A quick introduction to procedural masks.
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4Stencils and Procedurals
Integrating smart materials with stencils. This may seem obvious, but its important to understand because stencils are actually integrated inside the smart material interface. Problems with resolution and polypainting.
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5Brush Mode masks and Freezing
How to use curve masks in conjunection with brush alpha channels and stencils. 3 Masking tools at the same time! All this complexity is available in the smart materials. Plus Frozen masks
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6Layer masks and amazing gradients
Layers masks in 3d Coat are kind of non standard but in some ways more powerful than in photoshop. We look at the paint bucket fill tool which also has incredible procedural masking tools integrated and also work with smart materials.
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7How paint-based smart materials work
Finally we start looking a how these masking ideas are integrated into smart materials. We create a simple multi-layered material to understand how the system works. We use textures to break up procedural masks.
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8Masks, Stencils + Conditions
We spend some time fine tuning the parameters of our material then work on Integrating multiple layers of procedural masks.
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9Robot application
We start using a real model and applying voxel PBR materials to it ina firstpass before we move to the paint room with a retopo'd object
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